Pretty traditional, but also with something interesting in each of the 11 chambers. Reverse fetch quest to place flowers on the tomb of a dead guy in the swamp. One Last Tribute – Eran Aviram – Winner: Best Tomb There’s a decent amount of stuff to work with in this. There’s a Merid palace that gives you a hook, but too much space is wasted on the ‘friendly’ setting instead of beefing up the lair setting. This is a decent adventure mislabeled as “gonzo.” You give a giant squid a magic hat and let him cast spells and people pigeon-hole you. Undead Mermaid Gladiator – David Gat – Winner: Best Gonzo There’s a pretty sweet demon, but the whole thing is more of an idea seed to expand upon than a real adventure. Also a decent side-view of a megadungeon to expand on, but the teasers/overview lack much to spur the imagination. The Monastery at Dor-Amon – Dale Horstman – Winner: Best Library The ship is too small and not weird enough. The room that makes you reroll INT is nice, as are the complications: crystal plague, bizarro monster release, crystal invasion. The inside is small, just six rooms with some kind of goofy crystal thing in each room. Splashdown in Fiend’s Fen – Alan Brodie – Winner: Best Science FantasyĪ crystalline alien spaceship crashes in a swamp and is worshipped by some bullywugs. IE: railroad and any group with their own shuttle, etc would look at the ship first, see the thing, and bow the crap out of it. There’s clearly some alien shit wrapped around the coms tower however that fact is hidden from the party because they are inserted from the rear of the ship, far away from the coms tower. The ship is full of nut jobs and the like. The party is the second team to be sent, the first having of course not returned. It’s claim to fame is that it’s written like a mission briefing, cleverly obfuscating shit for the DM and falling squarly in the Art School camp. The Return of Hectate Rose – Aaron Kavil – Winner: Best Science FictionĪ pretty straight-forward exploration of a derelict spaceship. It also seems really boring since all there is to do is fight. The enemy range from skeletons to whights and goblins to Owlbears … given the Meat Grinder nature of this probability/enemy combination, I suspect only high-level parties need apply. Otherwise you might minions in the Undead, Goblin, or Dread Beast category. I’m pretty sure that’s a 1 in 36 chance of rolling a certain bad guy, or a 1 in 13 chance overall of rolling a Big Bad, since there are three of them. There are three big bad guys in the dungeon and if you roll the right thing on both dice then you encounter one of them. One die determines the shape of the room you are in and the other determines the enemy you face in the room. This includes a pair of cut out dice that you assemble yourself. Meckwick’s Pair o’Dice – Aaron Frost & Mundi King – Winner: Best Dungeon Generator Or, rather, let’s graduate from bashing one person per post to bashing LOTS of designers per post! Huzzah! One of them was something to effect of: “for many of these adventures yours will be the only review or feedback they ever great.” So, uh, no pressure. It allows for a kind of pick-up and peruse use of the content.Ī few reply comments have stuck with me. I really like the print compendium format of the collection. So, generally meaningless for running adventures but worth having for the diversity of ideas it presents. Many are obtuse or one-trick ponies and oh what a clever boy am I is rampant. Some of the entries would look sweet blown up and framed on the wall. This is a print collection of all of the entires in the 2012 One Page Dungeon contest. As it is now I think these are comments to the authors rather than reviews people can use? Next time I do this I think I need to do a bunch of longer reviews, maybe three to five in a ‘single’ review. I’m generally not TOO arbitrary and I have a set of standards I TRY to keep to. Welcome! I’m Bryce Lynch! I review OSR material, mostly. Includes all 106 submissions, including the 24 winning entries. The Task: design a complete dungeon in one page.
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